Every once in a while, an indie game will be released that captures the imaginations of nearly all who play it. It’ll enchant players with a distinct visual style, or an innovative approach to classic gameplay elements, or it’ll win players over with sheer charm. Most importantly, it’ll reaffirm that a high production budget is not what makes a good game. Alien Breed 3: Descent is, unfortunately, not one of these games.
Descent is the third in a trilogy of games resurrecting the 1991
classic Alien Breed, a top-down shooter involving gunning down as many aliens as possible. Alien Breed: Impact and
Alien Breed 2: Assault are its precursors, and the storyline picks up where AB2 left off.
The gameplay is simplistic: from an overhead view, the player controls the main character, Theodore J. Conrad, Chief Engineer of the Leopold space vessel, as he navigates his way through the labyrinthine corridors, destroying any aliens he finds. You’ll have access to half a dozen guns, complete with a basic upgrade system, and an assortment of items such as health packs, armor boosters and grenades. The camera can be rotated in small increments for a better view of what’s going on, but because of the cramped nature of such a setting the overhead camera doesn’t seem too intuitive – you’ll find fairly often that you don’t have a great view. It’s not game-breaking by any means, but there are some areas in particular where visibility is too low for comfort. Of course, that could be the point.